Ep. 50 - [Clint Bodungen] Cybersecurity & Gamification to Industrial Cybersecurity.

Clint Bodungen
March 3, 2022
73
 MIN
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March 3, 2022
73
 MIN

Ep. 50 - [Clint Bodungen] Cybersecurity & Gamification to Industrial Cybersecurity.

- Industrial Cybersecurity - Gamification of Cybersecurity Awareness - Building Knowledge in Cybersecurity

What’s a Rich Text element?

The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.

Static and dynamic content editing

A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!

How to customize formatting for each rich text

Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.

Clint Bodungen
Founder / President & CEO

Clint is a world-renowned industrial cybersecurity expert, public speaker, published author, and cybersecurity gamification pioneer. He is the lead author of Hacking Exposed: Industrial Control Systems, and creator of the ThreatGEN® Red vs. Blue cybersecurity gamification platform. He is a United States Air Force veteran, has been a cybersecurity professional for more than 25 years, and is an active part of the cybersecurity community, especially in ICS/OT (BEER-ISAC #046). Focusing exclusively on ICS/OT cybersecurity since 2003, he has helped many of the world's largest energy companies, worked for cybersecurity companies such as Symantec, Kaspersky Lab, and Industrial Defender, and has published multiple technical papers and training courses on ICS/OT cybersecurity vulnerability assessment, penetration testing, and risk management. Clint hopes to revolutionize the industry approach to cybersecurity education and help usher in the next generation of cybersecurity professionals, using gamification. His flagship product, ThreatGEN® Red vs. Blue, is the world’s first online multiplayer cybersecurity computer game, designed to teach real-world cybersecurity.